Update meshCollider send OnTriggerExit
Hi ! I'm coding a RTS Selection Box. For some reason, I need a frustum meshCollider-convex-isTrigger and select my units OnTriggerEnter.
To update the mesh of the collider, I need to change some parameter of the collider or sharedMesh = null; sharedMesh = myMesh;
But here is the workflow :
Frame1 ->create mesh ->sharedmesh = mesh Frame2 ->sharedmesh = null ->sharedmesh = mesh ->GameObject come in Trigger ->OnTriggerEnter frame3 ->sharedmesh = null ->OnTriggerExit ->Sharedmesh = mesh ->OnTriggerEnter frame4 ->sharedmesh = null ->OnTriggerExit ->Sharedmesh = mesh ->OnTriggerEnter
etc... If I use meshCollider.convex = true; I've got : ->meshCollider.convex = true; ->OnTriggerExit ->OnTriggerEnter
But I don't whant the "OnTriggerExit". I don't whant to desable the trigger or the collider or the mesh to make a Update.
Anyone have an Idea ?
Thanks !
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