Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by wolgy88 · Sep 15, 2015 at 08:25 PM · buttontimercooldown

Cooldown time on button click

What I am trying to accomplish is almost identical to what is done in the game Adventure capitalist. When you click on one of the companies, there is a "cooldown" timer. I put that in quotations because you don't get the money until after the timer has finished. I have looked at the other suggested questions and have managed to create the code below

 public UnityEngine.UI.Text showCurrency;
     public int money = 0;
     public int moneyPerClick = 1;
     public float timeToCollect = 3.0F;
     private float timeStamp;
     private bool buttonClicked;    
 
     void Start()
     {
         timeStamp = Time.time + timeToCollect;
     }
 
     void Update()
     {
         showCurrency.text = "Money: " + money;
         if(buttonClicked && timeStamp > 0.0F)
         {
             timeStamp -= Time.time;
                 
         }
         if (timeStamp == 0.0F)
             {
                 money += moneyPerClick;
             }
     }
 
     public bool Clicked()
     {
         buttonClicked = true;
         return buttonClicked;        
     }
 
     
 }

I currently get 1 error but that started happening after I added the showCurrency.text = "Money: " + money; part. So that needs to be fixed.

The code, as far as I can tell, it not working. I don't have the cooldown effect working with the image fill (which will be a problem for another day) So I can't actually see if the timer is counting down, but I guess I could have a Debug.Log and have a system.out line to test that. The other thing that isn't working is I'm not getting the new money amount to show up on screen.

This code is a beginners best guess at how it would be layed out and it is where I'm at. If it looks like I am using the methods wrong, that's probably because I am. Any further information to at least point me in the right direction would be greatly appreciated.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

28 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to have a speed Boost in my game? 2 Answers

How make: Timer with Time.time 1 Answer

Change a Button image for 1 second and than switch back to the old one 0 Answers

Button still not appearing 0 Answers

How to move images onto a canvas 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges