Level selection
hey, I've had an idea for level selection for my game for a pretty long time and I never knew how to go about it. basically the player can go to the level selection hub, a scene where there's alot of doors and each door takes you to a certain level...my problem is I really don't know how to make this work. I've tried putting an invisible object in-front of the door so the player can't walk through, and when he collides with another invisible object in the end of the previous level the invisible object that's in-front of door would be destroyed and so on.. I really want to know if there's a more simple way to get this to work? thanks!
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