Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Chrizzly · Apr 12, 2015 at 09:35 PM · c#audiosoundunity 4.6

Volume of audio clip is too loud

Hi everyone,

I'm trying to add sounds too a 2D platformer I made but the sounds are really loud and I don't know how to lower this.

     public AudioClip collectCoinSound;
 
     void OnTriggerEnter2D(Collider2D other){
         if (other.tag == "Player") {
             GameManager.highscore += 100;
             AudioSource.PlayClipAtPoint(collectCoinSound, transform.position, 0.5f);
             Destroy(this.gameObject);
         }
     }

This is one of my scripts and I thought that the third value of PlayClipAtPoint would adjust the sound - but it didn't change anything.

Hope you can help me and thanks in advance :)

Chrizzly

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by DoTA_KAMIKADzE · Apr 13, 2015 at 04:31 PM

 AudioSource.PlayClipAtPoint(collectCoinSound, transform.position, 0.5f);

This^ is adjusting the sound volume. 0.5f is a 50%. Set it to something like 0.01f and you'll surely notice the change.

Though it would be better to use AudioSource if you want to manage your audio in a more convenient way and do something more than just adjusting volume. Something like:

     //Find your audiosource where it is and set it to this script variable:
     AudioSource asour;
     //And then:
     asour.clip = collectCoinSound;
     //adjust asour values, like:
     asour.volume = 0.5f;
     //and then play:
     asour.Play();

Alternatively if you don't have an object with audio source and want to replicate AudioSource.PlayClipAtPoint behavior you can always make your own function that creates AudioSource, something like >>>that<<<

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

play audio for few seconds on key hit 1 Answer

Distribute terrain in zones 3 Answers

Audio listener to mono then to left or right speaker? 2 Answers

Trigger audio loop on beat with PlayScheduled 1 Answer

Forward and Backward 3D sound? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges