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Ios after used Screen.SetResolution function screen lose response
Hey guys,does anyone meet this problem.when we used Screen.SetResolution set the Screen Resolution at game start. the screen will stuck,but just ios,android is ok.and we used this function in unity.5.2.3 is work fine.is it a unity5.3.4f1 bug ? or we need do some other operation to solved?
ipad $$anonymous$$i 2 is work fine,but ipad $$anonymous$$i 1 and ipad 3 is not. i call it in first scene and Awake().
Answer by DevilBubble · May 12, 2016 at 08:03 AM
fixed Patch 5.3.4p2 (779738) - iOS: Fixed support for non-native resolutions in GLES 2. Fixed in Unity 5.3.6 Issue ID 779738
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