Question by
dudedude123 · Sep 16, 2015 at 12:09 AM ·
inputparticlec# dll
Particle emission error
I used the particle callback asset and I tried to modify this code
public ParticleSystem[] water;
// Update is called once per frame
void Update () {
if (Input.GetButton("Fire1"))
{
if (!water[0].isPlaying)
{
for (int i = 0; i < water.Length; i++)
{
water[i].Play();
}
}
}
else
{
if (water[0].isPlaying)
{
for (int i = 0; i < water.Length; i++)
{
water[i].Stop();
}
}
}
}
How do I get this code to work?
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