Question by
mhyland · Sep 15, 2015 at 10:25 PM ·
collidersontriggerenter
on trigger enter 2d not working
ok so I did everthing I was supposed to do everything has 2d box colliders and it is all tagged, take a look and the debug.log did not show up
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter2D(Collider2D other){
Debug.Log ("hi");
if (other.gameObject.tag == "enemy") {
Destroy (other.gameObject);
}
}
}
Comment
If Debug Log didn't show up then you did something wrong. Either IsTrigger is not checked or none of the colliders have Rigidbody or script is not attached......
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