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Question by H4GProd · Sep 13, 2015 at 09:57 PM · javascriptunity5

Does unity got a problem in measuring time?

I just solved a problem in my cycling code, but then another one appeared, and this one got one bug that i dont really know how to explain, but here it is: My code:

 function Start () {
 };
 
 function Update () {
 };
 
 function continous () {
     if (cicling < 1) {
         Debug.Log("First part of the cycle");
 };
     else if (1 <= cicling && cicling < 2) {
         Debug.Log("Second part od the cycle");
 };
     else if (2 <= cicling && cicling < 3) {
         Debug.Log("Third Part of the cycle");
 };
     else {
         Debug.Log("Fourth Part of the cycle");
         cicling = -1;
     }
 };
 
 
 var cicling : float = 0;
 
 InvokeRepeating("cycle1", 0, 0.5);
 InvokeRepeating("continous", 0, 5.0);
 
 function cycle1 () {
     cicling = cicling + 0.1;
 };

for some uknown reason, in unity debug.log shows the message "third part of the cycle" twice. please help. :C

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Answer by Positive7 · Sep 13, 2015 at 10:32 PM

 #pragma strict
  var cicling : float = 0;
  
  
  InvokeRepeating("cycle1", 0, 0.5);
  InvokeRepeating("continous", 0, 5.0);
  
  function continous () {
      if (cicling <= 1.0f) {
          Debug.Log("First part of the cycle");
  }
      else if (cicling > 1.0f && cicling < 1.99f) {
          Debug.Log("Second part of the cycle");
  }
      else if (cicling > 2.0f && cicling < 2.99f) {
          Debug.Log("Third Part of the cycle");
  }     
  else{
          Debug.Log("Fourth Part of the cycle");
          cicling = -1;
      }
  }
  
  function cycle1 () {
      cicling = cicling + 0.1;
  }
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avatar image H4GProd · Sep 13, 2015 at 10:55 PM 0
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Well, thats unexpected because the value "1.99" is included in the condition "< 2". But glad it worked.

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