Car permeates through the terrain
Hello!
I hope you guys will help me. I've got problem with my car prefab. When my car is upside down, on the roof, permeates through the terrain.
How I create terrain: -Create teerain, - I raised the value of terrain to 50, - Brush-painting area giving the required shape - Fixes by mesh smoothing (improved UV maps) -Put textures on area, -Adding Material that changes the physics of the land -Adding Player (our car) to the scene and give it life -Appearing the problem then when car rolls onto the roof (the car has colider) -Attepmt repair this mistake by giving all sorts of colliders (Box, mesh, several boxes) -None effect. -Car Done on another terrain works correctly.
Any ideas? I send you also screenshots:
Answer by yant · Oct 30, 2015 at 09:32 AM
Could it be that you've used a terrain imported from Unity 4.x? I have a bug filed where raycasts were inaccurate when a Unity 4.x terrain is imported into Unity 5.x.
I create everything on the terrain from version Unity 5+.
I did it. Box react on car's collider, but after hit the car, permeates through the terrain, just like car. Our terrain has "terrain collider". Any ideas?
Your answer
![](https://koobas.hobune.stream/wayback/20220612043253im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Particle Systems slowing game down too much. 0 Answers
Car made from Different GameObjects and Empty GameObjects breaks on Collision with Terrain. 0 Answers
Calculating the resting position of a rigidbody. 1 Answer
Wheel Collider problem 1 Answer
How to move an object on a terrain that will always stay on top of the terrain? 2 Answers