Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
2
Question by Wekthor · Apr 05, 2016 at 08:59 AM · androidterrainfpsmobileterrains

Unity Terrain on Android performance

I am having issue with Terrain on Android. I tested empty scene with Terrain on Android, running at 60 fps with few basic objects, turning on very basic terrain ( no details, 200 size, one texture ) drops the framerate down to 30 fps. 30 frames drop for basic terrain seems crazy. Can someone please let me know if there is anything i can do about it ?

Thanks Luke

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Apr 05, 2016 at 11:50 AM 0
Share

Draw distance may have something to do with it.

avatar image Wekthor meat5000 ♦ · Apr 05, 2016 at 10:15 PM 0
Share

thanks, will try it, but again i had just empty scene and added 200x200 terrain with quite low settings on everything and it just dropped framerate from 60 to 30. I dont think that should happen, terrain should have little to no impact on performance if we are talking small terrain i think. At least thats my experience on iphone with terrains. But i will look into the draw distance as you are suggesting.

avatar image Aca · Apr 06, 2016 at 11:26 AM 0
Share

I have exactly same problem. Empty scene on Android has 55 fps and with empty terrain with lowest settings 25 fps. I guess that I need to create terrain in $$anonymous$$aya or 3DS max...

avatar image Wekthor Aca · Apr 06, 2016 at 11:39 AM 0
Share

yeah, we are solving the problem same way. Just using regular mesh. Btw good way to save some time is to use plugin called TerrainToObj

http://wiki.unity3d.com/index.php?title=TerrainObjExporter

You can design terrain in Unity with Terrain tool, export it as obj, optimize it in max and import it back to Unity. Easier then designing it from scratch in $$anonymous$$ax. Still sucks big in comparison to using just Unity Terrain, no idea whats the issue and why no one complains about it. Weird.

avatar image meat5000 ♦ Wekthor · Apr 06, 2016 at 05:28 PM -1
Share

It could be hardware or setup specific. A lot of people never experience this issue.

avatar image callen · May 05, 2016 at 04:13 PM 0
Share

Ok @meat5000 but I'm experiencing the issue too. It's absurd that my 128x128 island cuts framerate in half. Aca's "solution" helped a bit, but I'll probably go with a custom mesh. Terrain is a very cool idea for VR games too, but if GearVR platforms cant render even the most basic terrain, then it's a lost cause for me.

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by Aca · Apr 06, 2016 at 07:19 PM

Use Custom (Mobile) material on terrain and lower settings of terrain. With this I got fps back to 55-60 fps.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image callen · May 05, 2016 at 04:14 PM 0
Share

What does this mean? I changed the material from Default to Custom, but didn't assign anything (the $$anonymous$$aterial field says None).

Nonetheless, doing that did improve performance by a bit. I. have. no. clue. how.

avatar image Aca callen · May 06, 2016 at 11:47 AM 0
Share

Just create new $$anonymous$$aterial. You can select there $$anonymous$$obile Diffuse, for example. And then assign it.

avatar image studentvz · Sep 08, 2016 at 08:44 PM 1
Share

When I do this then all textures on my terrain become blury, is this happening to you?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

68 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

PostLateUpdate.UpdateResolution 2 Answers

Problem when build terrain on android device 0 Answers

Augmented Reality movement mobile 0 Answers

Failed Re pack resources Unity Android 0 Answers

Is it possible to access the native step-counter on mobile platforms. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges