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               Question by 
               ticofa · Apr 27, 2015 at 12:50 AM · 
                raycastvector3raycastingangleraycasthit  
              
 
              Problem With Raycasthit Angle
I'm trying to create an AI that "sees" an object, and depending on the raycast angle, when the distance is lower than what I specified, the AI turns left or right...
I kind of did the job on getting the angle at wich my raycasthit hits an object... the problem is, it is always a positive value, never negetive... for example

This is my script:
 public Vector3 normal;
 public RaycastHit hit;
 public float _angleOfHit;
 // Use this for initialization
 void Start () {
 
 }
 void Raycaster(){
     Physics.Raycast (this.transform.position, this.transform.forward * 200000, out hit);
     Debug.DrawRay (this.transform.position, this.transform.forward * hit.distance, Color.red);
     _angleOfHit = Vector3.Angle (hit.normal, -this.transform.forward);
     }
 // Update is called once per frame
 void FixedUpdate () {
     Raycaster ();
 }
 
                 
                raycast-help.jpg 
                (124.9 kB) 
               
 
              
               Comment
              
 
               
              When there is raycast hit you can get the transform angle and check for +45 or -45 degree rotation.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                