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How can I resolve depth inversion Issue with augmented reality marker based game?
Hello all,
I am a Unity newbie and I am trying to create a simple game using unity augmented reality marker as a sword. So basically, some objects would be flying towards the sword and the user has to cut it,
The issue here is when I move the marker towards to the laptop camera, the sword becomes bigger, which in the view of the game, looks like I am moving the sword away from the flying objects.
So I just want to reverse the direction of the sword, ie. if i move the sword closer to the camera, I want to sword to become smaller ( instead of getting bigger like in the normal marker detection). Any pointers on how I can do this would be greatly appreciated. Please let know if more details are needed.
Thanks for your time.
Regards, Riswan
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