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Bad android performance after Unity 5.3 upgrade
Hi, I'm experiencing terrible android build performance after upgarding my project to unity 5.3. Previously it was running on both Galaxy S2 and Xperia Z2 on constant vsync fps, now it runs around 15-20, even on main menu screene where there is basicaly nothing. Am I the only one experiencing this?
I have the same problem. I updated my game to 5.3 and the performance went to the floor. I have half of FPS.
There are threads on this in the forums where these discussions belong.
Same problem. I am currently using 5.2.1f1 and i've tested it in 5.3. It was running on LG G2 solid 60 fps, but with 5.3, frame rate is 12-20 like yours
I currently was able to get a big performance boost setting in Player Setting > Other Stteings, unticking Auto Graphics API and deleting OpenGLES2 from the options. The builds now runs smoothly
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