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Question by EinsTaler · Jul 01, 2018 at 03:27 PM · unity 5errorlerpscene-loading

After reloading my scene Lerp() doesnt work properly.

I'm using : transform.position = Vector3.Lerp(transform.position, destination, speed * Time.deltaTime);

While all Values are correct the function prints transform.position.

Please help me.

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avatar image tormentoarmagedoom · Jul 01, 2018 at 11:07 PM 0
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What you say have no sense.

Check the values of all variables when is executing it, in all frames, by a Debug.Log of each variable, to see you have no 0. And you are using your "speed" int he "t" celements of the funciton, when this is a vlaue from 0 to 1 to define the proximity to the 1st element or the 2nd

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