Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by INLF · Jun 25, 2016 at 05:47 AM · camerarandomrandom.rangespawning problemsrandomspawning

Randomly Spawn Outside The Camera Field of View

I've been at this for a while now and can't seem to find a solution to my problem. I am trying to get the enemy to randomly spawn outside of the camera field of view. The problem I am having is that when ever I play the game, the enemy's always spawn in the corner of the screen. (I'm just using blocks because of testing)

alt text

Here is my scripts:

 public GameObject[] enemy;
 public int amount;
 private Vector3 spawnPoint;

 private float camMin;
 private float camMax;

 void Start()
 {
     camMin = Camera.main.orthographicSize;
     camMax = Camera.main.orthographicSize + 2;
 }

 void Update ()
 {
     enemy = GameObject.FindGameObjectsWithTag ("Enemy");
     amount = enemy.Length;

     if (amount != 10) 
     {
         InvokeRepeating ("spawnEnemy", 1f, 2f);
     }
 }

 void spawnEnemy()
 {
     spawnPoint.x = Random.Range (camMin,camMax);
     spawnPoint.y = Random.Range (camMin,camMax);
     spawnPoint.z = 0;

     Instantiate (enemy [UnityEngine.Random.Range (0, enemy.Length - 1)],spawnPoint, Quaternion.identity);
     CancelInvoke ();
 }

Thanks for the help!

untitled-1.png (12.2 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by GerPronouncedGrr · Jun 25, 2016 at 03:11 PM

Camera.OrthographicSize returns half the vertical size of the orthographic viewing volume. So, essentially, any point in the outer 50% of the viewable area, or less (horizontally) if you're in widescreen. Try adding to this value (for both camMin and camMax), or perhaps switch to using pixelHeight and pixelWidth and see if you get better results.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to spawn objects from the right side outside of view range? 0 Answers

Why doesn't random range work? 1 Answer

C# Instantiate multiple objects at unique positions within a set range 1 Answer

objects of same parrent random scale/size(xy and z) 0 Answers

random question without repetition 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges