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Question by DeadKenny · Dec 09, 2013 at 01:23 AM · transformparticlesparenteffectinstatiate

How to parent these multiple objects to othe multiple objects?

I cant get it right, tried many things but none worked.

Code:

void OnTriggerEnter(){

if(other.tag == "car"){

                 CarController ds = other.GetComponent<CarController>();
 

    for(int i = 0; i < ds.wFx.Length; i++){

// How to make these children of the things they are instantiating at?

      Instantiate(groundTrailParticle, ds.wFx[i].position, ds.wFx[i].rotation);       
 
 
    }

}

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avatar image DeadKenny · Dec 09, 2013 at 11:35 AM 0
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Hello anyone here?

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Answer by DeadKenny · Dec 09, 2013 at 12:42 PM

Got it!

It seems like it was because I was trying to parent a ParticleEmitter.

It worked when I instantiated it as a ParticleEmitter then parent it. I'm not sure though lol, it could just been my incredible retard powers acting up again.

Thanks for help though. It helped.

   ParticleEmitter ptc = Instantiate(groundTrailParticle, ds.wFx[i].position, ds.wFx[i].rotation) as ParticleEmitter;
 
        
  ptc.transform.parent = ds.wFx[i].transform;
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Answer by Guts · Dec 09, 2013 at 01:36 AM

First you need to store the reference returned by Instantiate:

 GameObject child = Instantiate(groundTrailParticle, ds.wFx[i].position, ds.wFx[i].rotation) as GameObject;
 

Then set the parent by assigning to transform.parent (here I'm assuming you want ds.wFx[i] to be the parent, change if that's incorrect):

 child.transform.parent = ds.wFx[i].transform;
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avatar image DeadKenny · Dec 09, 2013 at 11:12 AM 0
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It aint working...

Only instantiates one too now.

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