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am i allowed to move resources of a paid asset to a cloud?
Hello everyone, i am making a leve editor for my game. Now i tought about letting the user pick a skybox. I bought a skybox asset from the assetstore with a lot of skyboxes. Now i wonder if i am allowed to upload all the skyboxes to a cloud server. The user can load one of these skyboxes in the level editor if he wants to. Therefore the app doesn't take away that much storage. And skyboxes can take a lot of storage. That might be a problem on mobile devices. Is that allowed?
Correct, in the great majority of cases that don't specifically prohibit network-based asset loading. $$anonymous$$orph3D is a good example of the kind of greedy jerks that wouldn't allow this, even for your own self-created content that's only been adapted to use with their systems (using their adaptation tool applies an additional license to the output, and one of those license terms is "can't stream over a network").
AssetBundles are one option, but serializing or encrypting the data into a format that's not readable without being loaded properly is another that should technically be legally fine in most cases. The point is that the images aren't available to the end-user in a format they can use independently. An authentication system would also be sufficient for actually storing it on and accessing it from the server, as long as it keeps access restricted to you (the license holder) and the software, but keep in $$anonymous$$d that writing the downloaded image to the local drive once an image is selected would require serializing or encrypting it before writing it to the disk, to avoid making it easily available to end-users that get curious about what files are in the program directories.
Answer by niorg2606 · Jan 05, 2018 at 01:16 PM
Yes, as long as you are not giving it out to anyone that's not using it for your level editor (i.e hosting it for download not on your app.) Just to be safe, I would look at the licensing on the Asset on the Store and see if the creator allows it.