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Question by RonnieThePotatoDEV · Mar 31, 2017 at 12:24 AM · c#scripting problem

[C#] Random.Range keeps picking the same number

Hi, Im making a simple game, Pong. I'm using Random.Range to choose from 0 and 1 to determine which side the ball will go. I notice it keeps going left. There should be a 50/50 chance of it going right or left, but it keeps going left. I even used the Print function on my random.range variable to see what is going on. It just keeps picking 0 over and over again, making the ball go left. I don't know what is going on.

Here is my code: private Rigidbody2D rbBall; private Vector2 Ballmovement;

     void BallStart()
     {
         int direction = Random.Range (0, 1); //choose 0 or 1 for x axis (left or right)
         print (direction);
         if (direction == 0) { //if its 0... 
             int dirLeft = Random.Range (1, 2); //then choose again for y axis (up or down)
             if (dirLeft == 0 { // if it chooses 0 again...
                 Ballmovement = new Vector2 (-0.15f, 0.05f); //then the ball goes left and up
             } else {
                 Ballmovement = new Vector2 (-0.15f, -0.05f);//otherwise, it goes left and down
             }
         } else { //same thing for the right side
             int dirRight = Random.Range (1, 2);
             if (dirRight == 1) {
                 Ballmovement = new Vector2 (1.5f, .5f); // right, up
             } else {
                 Ballmovement = new Vector2 (1.5f, -.5f);// right, down
             }
         }
     }
 
     void Start()
     {
         rbBall = GetComponent<Rigidbody2D> ();
         BallStart();
     } // fixed update and rbBall.addforce comes after this, I didn't include it in the script here.

Hope you can help. Thanks for viewing!

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Answer by UnityCoach · Mar 31, 2017 at 12:42 AM

The max for the int version of Random.Range() is exclusive. You want to use Random.Range (0, 2).

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Answer by GamingOink · Mar 31, 2017 at 05:56 AM

Random.Range has two parameters, a minimum number and a maximum number like this: Random.Range(min, max). But the maximum number is not inclusive when the random integer is picked between the range of numbers you want. An example is:

 int rand = Random.Range(0, 4);

In this code a random number will be picked between 0 and 3. The number 4 is excluded. What you want is:

 int direction = Random.Range (0, 2); //choose 0 or 1 for x axis (left or right)

Hope this helps. Cheers mate!

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