Blenshapes keyframes dont show up in the animation window. UNITY
Hi, I have experimenting doin g little animations with Unity since the introduction of CINEMACHINE nad timeline... So I managed to import a model(.PMX) into Unity with MMD4 MECANIM, it does a great job! it imports all of the bones textures shaders and also turns the VMD files(animation files included in the pmx model) into .anim. And it also imports the face blenshapes under the face's mesh skkinned mesh renderer. So the problem is that after I duplicate the anim file included from the now FBX model and than open in in the animation window all the keyframes appear but just for the TRANSFORMs of the bones but not the keyframes of the BLENDSHAPES wich I know you can create and edit from scratch in the ANIMATION window, so I expected to be able to see them and edit them like you would with blendshape keyframes you made yourself from scratch. How can I make them "appear" or turn the blendshapes into "game objects" with tranforms like MMD for Unity does?.
EDIT: I've been messing around trying to figure out where are the facial blendshapes keyframes stored. and I realized that each time I duplicate an animation that comes with the fbx it also creates an "animationfile.bytes" txt like file and when I open the .anim in the animation window and erase ALL OF THE keyframes, it still playsback the facial expressions, So I'm guessing they are stored in the BYTES file. I have read that you can store data that way. How can I turn this BYTES file into an animation file? thx