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This question was closed Aug 12, 2017 at 08:49 PM by stwichhart for the following reason:

I solved this

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Question by stwichhart · Aug 12, 2017 at 05:35 AM · c#variablesaccessing scriptscontext

Changing Variable Outside of the Script

I have been working out this problem for a while now to no avail. Although I've attempted to read many forums and answer pages on this topic I still seem to struggle when it comes to my case.

I am trying to access a variable inside my script called ballScript (JS) from my multiplayer script RandomMatchmaking (C#). These lines of code keep getting an error of the name myBallScript not existing in the current context.

 myBallScript = GameObject.Find ("Ball").GetComponent("ballScript");
         if(myBallScript.respawn = true)
         {
             GameObject player = PhotonNetwork.Instantiate("playerprefab", orangeSpawnPoint, Quaternion.identity, 0);
         }

My ending goal is to access the ballScript script that is attached to Ball and then be able to monitor the respawn boolean to check if it is true or not. If it is true, I want to instantiate a prefab. It would also be useful to be able to change the respawn boolean from true to false if needed.

Thank you and I would love a timely response due to deadlines.

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