Why does Unity tween animation between 1 frame?
Hello, I am trying to make camera cuts in 1 camera animation... however Unity seems to tween even between 1 key frame! It doesn't tween when scrubbing through the animation, only when you hit the play button. Of course I have checked the tangents to make sure they arent going crazy. Is there anyway to make it not tween??
I know that I can create multiple cameras and multiple animations, then have them transition in the controller, but I wanted to avoid creating more data if I can just simply do it in the animation. If anyone knows how to make it not tween, that would be awesome!!! Thank you.
-James
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