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Question by CommandoXel · Jan 02, 2014 at 03:17 AM · javascriptparent and child

Parent child object swapping, javascript with GUI

Hi, I was wondering how I can swap a few game objects around with the parent/child method using javascript, while also using GUI to change the game objects around.

For example, I have a structure with a sphere, cylinder and a cube, and I was wondering how would I script it with javascript using GUI buttons to switch between the three objects?

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Answer by sparkzbarca · Jan 02, 2014 at 03:35 AM

little confused what you want

this might help

 //fill ObjectList with the sphere, cylinder and cube
 List<GameObject> ObjectList;
 //this will be the a list of the names of each stored as a gui content to be 
 //displayed on each button
 List<GUIContent> BaseEditorObjectsList;
 void Start()
 {
 
         foreach(GameObject RawObject in ObjectsList)
         {
             Temp =  RawObject;
             BaseEditorObjectsList.Add(new GUIContent(Temp.name));
         }
 
         Width = 100 * BaseEditorObjectsList.Count;
         Height = 30;
         ListScreenRect = new Rect(0,0,Width,Height);
     
 
     
     }
     // Update is called once per frame
     void OnGUI()
     {
         SelectedSpawnObject = GUI.SelectionGrid(ListScreenRect,SelectedSpawnObject,BaseEditorObjectsList.ToArray(),BaseEditorObjectsList.Count);
     }
         //this will give you a function to retrieve the selected object
     public GameObject SpawnObject()
     {
         return (GameObject) ObjectsList[SelectedSpawnObject];
     }
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