My game develops strange artifacts on sprites when running on certain devices
I'm using the some of the most simple sprites I could imagine in a puzzle game that I'm developing for mobile. The sprites are 16x16 squares with a solid colour.
When I test the game on my phone (Samsung Galaxy S4 I9500) after the first level all of my sprites develop strange artifacts on their edges. I've tried playing with different compression settings, Android API compatibilities, image formats, and anything else I could find by searching Unity Answers, and so far nothing's worked.
This is what I'm seeing. I've tried running the game on a new tablet, and I see no problems. I'm new to mobile dev so I'm sure I'm missing something very obvious, but any help figuring out what's causing this and how I can fix it would be very appreciated.
I'm running Unity 5.3.2f1 Personal.
Thanks!
Thanks!