How I can stop the spawning process ?
I am making a game like Mario but with a plane (yeah, I know it is a bit stupid) and I want at begining to spawn some hills at my ground. The problem is I have an script what spawn hills continous and it give me lag. So, I want to know what code script to write to put a limit of hills and when the limit is reached, the spawning stops. Here is the script and a picture of my game:
P.S.: IF YOU HAVE ANOTHER SCRIPT WHAT DO THE SAME THING, BUT IS SIMPLE, PLEASE TO TELL ME.
Answer by RicochetShooter · Sep 10, 2015 at 10:56 PM
I would put the spawning in a method and call the method from the method itself.
void Start () { Invoke("SpawnStuff", spawnTime); }
void SpawnStuff () { // do spawn logic here Invoke("SpawnStuff", spawnTime); }
Try keeping your update as logic free as possible. Best case would be to spawn from a coroutine and keep the game more smooth and load faster.
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