- Home /
Input refresh between scenes
Hi, I have been investigating this issue for a while and couldn't find a proper solution. It seems that if I am pressing a button and, while the button is down, a new scene loads, the button is not only not recognised as pressed (using GetButton or GetAxis) but also when it releases, GetButtonUp doesn't return true. I saw several posts related but none of them with a proper solution. Is this really working like this in Unity? If so, is there any workaround for this?
Thank you very much.
Your answer
![](https://koobas.hobune.stream/wayback/20220612161826im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Unity Scene loading problem (slow loading until it freezes) 0 Answers
Using UI.Button to Load Another Scene? (using outdated tutorial video) 1 Answer
FixedUpdate is not called after loading a level for the second time 1 Answer
Using parameters of activeSceneChanged? 0 Answers
Using scene created with SceneManager.CreateScene during runtime 0 Answers