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Question by mtavares_bhvr · Sep 09, 2015 at 06:57 PM · editorinspectorfont

Accessing hidden font parameters for Custom Editor

I am trying to create an improved custom editor for custom fonts. The base of my source is below:

 using UnityEngine;
 using UnityEditor;
 using System.Collections;
 
 [CustomEditor(typeof(Font))]
 public class CustomFontEditor : Editor {
 
 
     void Awake(){
     }
 
     public override void OnInspectorGUI()
     {
         base.OnInspectorGUI();
         Font font = (Font)target;
     }

Now this works as expected in terms of it triggering when editing a font in the Inspector. However there are properties in the Font that show up in the base inspector which I can't seem to find in the Font class itself, namely:

  • Ascii Offset

  • Kerning

  • Line Spacing

  • Character Spacing

  • Character Padding

  • Convert Case

The only exposed properties are:

  • Ascent read only

  • Character Info[] read/write

  • Dynamic read only

  • Font Name read/write

  • Font Size read only

  • Hide Flags read/write

  • Line Height read only

I'm wondering how can I access these unseen properties as they'd be essential for creating a cohesive editor replacement.

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