Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Gilles_aerts · Oct 18, 2015 at 08:35 PM · parenthierarchytextfieldinstatiateordering

Searching for next available empty text field || instantiating object always on top of the hierarchy

Hi ! I'm instantiating buttons and I change the text component of the child using this code :

     GameObject go= Instantiate(TESTPREFAB,TESTPREFAB.transform.position,Quaternion.identity) as GameObject;
         go.transform.parent = listOfContactsMenu.transform;


         TESTTEXT = listOfContactsMenu.GetComponentInChildren<Text>() as Text ;


         if(TESTTEXT.text == ""){

             TESTTEXT.text = contacts[contacts.Count -1].ContactName;
         }
         else{

             // look for the next empty textfield
         }

Now, since i'm using getComponentInChildren it addressed the first text component it finds. This is a problem if I instantiate a secondary button because it'll change the textfield of the first button and leave the second one empty.

I have 2 solutions in my head but I don't know how to execute them.

Possible solution 1 : I need to find a way so that the newest button comes on top of the older ones so that the getComponentInChildren takes the textfield of the newly instantiated button instead of the older one.

Possible solution 2 : I need a way to tell my code the following : if the textfield already contains data, keep searching for another textfield until you find a new one ( I already tried doing that here. well... sort of :D )

Me personally prefer possible solution 1 but i'm open for any answers

Please comment if the question is unclear

Thanks in advance

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

29 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I find a child object in a hierarchy of children? 1 Answer

Disastrous clutter in hierarchy panel due to feature 3 Answers

Make a simple tree 1 Answer

Can I implement Sorting Layers behavior in new UI? 2 Answers

How can I find a unique sibling/parent/child in a specific hierarchy and not from all the scene? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges