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Question by ElectricMonk · Apr 21, 2016 at 10:40 PM · shadershadersruntimetreesoculusrift

Trees appearing as black square when oculus is plugged in

Hi There,

I'm running into a strange bug where our trees (which look great in the editor) appear as black squares when we run it on the desktop with an oculus plugged in. I can literally run the same build with the hdmi cable (for the oculus) unplugged and it runs fine, so is there something strange in the oculus pipeline that would make this happen? We're using trees from the Winter Nature Pack which are using the Nature/Tree Creator Bark(or leaves) Optimized. I've tried everything I could find on the answers forum (such as removing lightmapping and fog from the terrain) but I'm pretty stuck. Like i said, it runs fine without the oculus plugged in or in the editor so I feel like its something there. Any help would be appreciated though. Thanks!alt textalt text

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