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How to bake navmesh on walls?
I want to make this https://youtu.be/NvKwCBlNdwI , but with pathfinding system. Could RAIN AI help me? Or maybe there is some tricky way to do this. I could even write my own pathfinding system that would work in any angle, only if there isnt another way. It could be more than enough, if I would be able to set navmesh position on floor, walls and celing, like in the video I linked, but only on cube surface (90 degrees only).
Answer by IgorAherne · Sep 21, 2017 at 05:37 PM
It's now possible
https://www.youtube.com/watch?v=n-RXnDGE72M
go into 6:38
They are using NavMeshSurface and NavMeshBuilder. You can also do a lot of neat stuff, such as different navmeshes in the same scene, for different agent types, navMeshObstacles for specific agent types etc
Notice, afaik it's not a part of the standard package of unity (2017), so you will need to google them and see how to import into your project (similar to the Standard Assets package)
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