Question by
vietcuong89ks · May 25, 2017 at 08:54 AM ·
c#unity5simulationtrackingfinger
how to simulate a hand using IMUs ?
Hi, I tend to make a glove that attached IMUs on palm and fingers.
IMU data is transmitted via serial port, then I follow this tutorial for connecting arduino to unity. For the arm orientation now it is ok. But now problem is that I want to add more IMUs on finger, then how can I track the fingers movements based on IMUs in unity?
Here is what I'm doing.
hand-simulator.png
(153.4 kB)
Comment
Your answer
Follow this Question
Related Questions
Creating a line or queue in unity. 0 Answers
Tracked Pose Driver has position support range error on VR 0 Answers
error CS0117: `System.Console' does not contain a definition for `ReadKey' 0 Answers
GameObject fields evaluate to null, but they are actually assigned and working 1 Answer
Movement Unit (RTS) 0 Answers