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Question by diversionarydan · Oct 09, 2014 at 07:07 AM · mocap

Is live streaming of motion builder data a possible form of input for avatar control in unity?

Hi there, I'm new here and need a little bit of advice. As part of a college project I have qualisys motion capture cameras and motion builder software with the intent of having a virtual avatar that can mimic certain movements of the person with markers in front of said cameras. After spending hours pouring through tutorials on this site and forums I have only seen information that mocap data (or the wire frame made by motion builder) can be imported to unity and used for animation, but only as a saved and replayed animation, not as a form of control. Since all the input and avatar control for unity is concerned with gaming (perfectly understandable, gaming usually works with a mouse, keyboard, etc) I just want to ask whether it's actually possible to run a live stream of data into unity to do such a thing. guessing it would have to be manually scripted as I can't find any assets or built in functions for this (yet) but would such a script even be theoretically possible?

Apologies if I screwed up any technical terms.

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Answer by diversionarydan · Mar 31, 2015 at 06:02 PM

if anyone ever reads this old post, the issue was solved. The camera company developed a plugin that streamed real time data from the cameras to unity for me to use. So it is possible, just complicated.

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avatar image tripleR · Apr 01, 2015 at 04:41 PM 0
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The plugin you mentioned would be extremely useful for other people with similar issues. Did you hear from Qualisys if you can share it?

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Answer by morganlarsson · Sep 24, 2015 at 02:27 AM

The Qualisys unity plugin is open source and information about it is available at: www.github.com/qualisys

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