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Setting boundary for Z axis
Hi all, I have created a simple game which the player can move on it's X and Z axis and right now I am facing problems in setting up my game boundaries, I was able to set the boundaries for my X axis but not for my Z axis.
This was what I wrote for my update function in C# script
void Update () {
     //boundaries for X
     float xPos = Mathf.Clamp (transform.position.x, -5,6);
     transform.position = new Vector3 (xPos, transform.position.y, 
                                       transform.position.z);
             //boundaries for Z
     float zPos = Mathf.Clamp (transform.position.z, -14, -25);
     transform.position = new Vector3 (transform.position.z, transform.position.y,
                                      zPos);
     //movement
         moveToPosition = transform.position;
     if (Input.GetKey (KeyCode.A)) {
                     moveToPosition.x -= speed *Time.deltaTime;
             }
     if (Input.GetKey (KeyCode.D)) {
         moveToPosition.x += speed *Time.deltaTime;
     }
     if (Input.GetKey (KeyCode.W))
         {
         moveToPosition.z += speed *Time.deltaTime;
     }
     if (Input.GetKey (KeyCode.S))
     {
         moveToPosition.z -= speed *Time.deltaTime;
     }
     transform.position = moveToPosition;
 }
 
              
               Comment
              
 
               
              Answer by sethuraj · Jul 25, 2014 at 04:33 AM
Its a typing error...Check the code.
Instead of transform.position.x you typed transform.position.z
 //boundaries for Z
     float zPos = Mathf.Clamp (transform.position.z, -14, -25);
     transform.position = new Vector3 (transform.position.z, transform.position.y,
                                      zPos);
 
               Chang the first parameter in new Vector3(transform.position.z to transform.position.x
 //boundaries for Z
     float zPos = Mathf.Clamp (transform.position.z, -14, -25);
     transform.position = new Vector3 (transform.position.x, transform.position.y,
                                      zPos);
 
               Hope this worked.... :-)
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