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Question by RealMTG · Sep 07, 2015 at 02:20 PM · buttonfunctionlistener

Add a function listener like button's to custom scripts

Hi

I would like to add some kind of function listener (if that now is the correct term) like the button's OnClick to a custom script and how can I use it? Any help regarding this is very appreciated!

If you have no idea what I am talking about then it is this I am talking about.

alt text

Thanks!

screenshot-2015-09-07-161759.png (2.1 kB)
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Answer by RealMTG · Sep 12, 2015 at 09:55 AM

I got it now. It is all thanks to this: https://gist.github.com/runevision/f1ddbb494de0baf9fb9c It was to great help!

This is my finished script.

 public class FPC_InteractObject : MonoBehaviour {
 
     [System.Serializable]
     public class InteractionEvent : UnityEvent {}
 
     public InteractionEvent onInteraction = new InteractionEvent();
 
     public void Interact()
     {
         onInteraction.Invoke();
     }
 }

The interaction function is then called by something else, like a player.

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Answer by YoungDeveloper · Sep 07, 2015 at 02:37 PM

Check out c# delegates

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avatar image RealMTG · Sep 07, 2015 at 02:49 PM 0
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I am not quite sure how this can aid me right now. What I mostly need right now is how I can create such a field as the button's. I am not sure if I missed something but what I understood is that you can not do that with a delegate.

avatar image getyour411 · Sep 07, 2015 at 03:01 PM 1
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To expand on YD's comment a bit, look at this vid from Unity / Scripting

http://unity3d.com/learn/tutorials/modules/intermediate/scripting/events?playlist=17117

You register a function to listen for an event (you can define the criteria for that, might be On$$anonymous$$ouseDown might be OnTriggerEnter, might be something completely custom.

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