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PlayerInput malfunction?
I used 2020.3.1f1, new InputSystem (1.0.2), and URP.
I attached PlayerInput Component to UI, set Actions, UI Input Module, Invoke Unity Events, and Default Map.
(OnCancel Event is used)
It works fine when Default Map is 'Player' but doesn't work after once when Default Map is 'UI'.
When that, it fixed after disabling and enabling EventSystem.
And each trying is broken the function every time, so it requires the reset EventSystem's activation.
Is it right or am I missing something wrong?
화면-캡처-2021-04-11-141345.png
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Comment
idk I find the old input system works really good tho :P