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Question by
WookieMilk · Oct 04, 2020 at 05:02 PM ·
2d2d gamespritesisometric
How to determine the direction of a 2D sprite on a Y as Z Tilemap
Hey, I'm developing an isometric RTS style game that involved the user managing their own village. currently agents can be selected and moved using pathfinding, the behaviour i'm attempting to acheive is that when a change in direction is detected, the correct perspective is displayed on the sprite
There really isn't much information about this online so I appriciate any help i receive.
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