Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by sebb-sebbe · Sep 07, 2015 at 03:48 AM · networkingnetworkspawnserver

Why is NetworKserver.Spawn() creating a Spawn button in NetworkIdentity?

Why is NetworKserver.Spawn() creating a Spawn button in NetworkIdentity?

When I try to spawn a new obj by using a method like:

 [Command]
 void CmdSpawn {
     NetworkServer.Spawn(newGameObject);
 }

A "spawn"-button is created in network identity and the object I am trying to spawn does not appear local nor on other clients before i click the "spawn"-button in the network identity.

How can I make the object spawn directly without having to click the "spawn"-button?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Tunity · Nov 20, 2016 at 10:11 AM 0
Share

I instantiated the object, but the objects appears on server but not on the other client, and NetworkIdentity shows "spawn" button.

 public void SpawnObj(GameObject g,Vector3 pos,Quaternion q){
     GameObject g1 = (GameObject)Instantiate (g, pos, q);
     NetworkServer.Spawn (g1);
 }


alt text

screen-shot-2016-11-20-at-120906.png (27.5 kB)

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by KaldrisRelm · Sep 07, 2015 at 06:28 AM

You need to Instantiate the object first before you can spawn it, try the below:

 [Command]
 void CmdSpawn
 {
     GameObject NewObject = (GameObject)Instantiate (newGameObject, transform.position, transform.rotation);
     NetworkServer.Spawn(NewObject);
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Eco-Editor · Aug 16, 2017 at 07:30 AM

Same issue here.. This line of code is giving me errors...

it says: Attribute command is not valid on this deceleration type. it is only valid on method declarations

or on the CmdSpawn it says:

property or indexes must have at least one accessor / cannot have void type

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity networking tutorial? 6 Answers

Network client : cannot fire 0 Answers

UNET Network.Spawn and child objects 1 Answer

How to network spawn an object from a downloaded asset bundle 0 Answers

Editor crash when checking isServer in property 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges