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1
Question by Bryangs · Dec 01, 2016 at 07:25 PM · c#script.variablesrandomlychoose

Random selection

Hey guys, i know that this question had already been asked, but i didn't understood what you are supposed to do and what i've tried didn't work really well. I would like to know how do you create a script that basically makes random decisions, selecting one of the available variables. I really wanted to know this, because i can imagine a lot of things i could use, such as: Make AI decide places to go, and things to do while doing other things, randomly spawning things, randomizing the game, switch between scenes, etc...

I want to make something like this:

 using UnityEngine;
 using System.Collections;
 
 public class TEST : MonoBehaviour {
 
     public GameObject cube;
     public GameObject triangle;
     public GameObject sphere;
 
     void Update()
     {
         //Do script things here
         this.gameObject.select between cube,triangle or sphere;
         //Do something else, such as follow the gameobject of the variable, change something, ...
     }
 }
 

Thanks for the help!

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Answer by voncarp · Dec 01, 2016 at 07:37 PM

Something like this might be what you are looking for:

 using System.Collections;
 using UnityEngine;
 
 public class helpscript : MonoBehaviour {
   
     public float timer = 1;
 
     IEnumerator Start() {
         for (;;) {
             int x = Random.Range (0, 3);
             switch (x) {
             case 0:
                 Debug.Log ("cube AI");
                 break;
             case 1:
                 Debug.Log ("triangle AI");
                 break;
             case 2:
                 Debug.Log ("sphere AI");
                 break;
             }
             yield return new WaitForSeconds (timer);
         }
     }
 }
 

When it starts every second (timer = 1) it will repeat a random AI choice.

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avatar image Bryangs · Dec 02, 2016 at 12:32 AM 0
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Nice, it worked exactly as i wanted, thank you. =)

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