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Xbox 360 Kinect with Unity 3d?
I would like to make a game, but for the controller I want to used the XBOX 360 Kinetic. I was wondering if it is possible to achieve this?
Answer by zibas · Feb 20, 2011 at 02:12 AM
You can certainly do that on Windows, but it does require installing a few drivers and middleware which makes redistribution more complicated.
A good place to start is here: http://projects.ict.usc.edu/mxr/faast/
There is even a sample unity project
I did not see a sample Unity project, but this will certainly help. This is actually for a game design class, so we are not too worried about redistribution. Thanks for the help!
The sample Unity project is part of the OpenNI middleware that you will need. The FAAST page links to OpenNI, which links to the Unity project. Here's a direct link: http://www.openni.org/downloadfiles/openni-compliant-middleware-binaries/33-latest-unstable
Best of luck
Answer by AcheronZ · Aug 30, 2011 at 04:31 AM
The above link is broken, here is the updated link for Unity - Kinect integration Article: http://www.openni.org/component/content/article/8
The project files: https://github.com/OpenNI/UnityWrapper
Answer by amir · Mar 20, 2012 at 12:41 AM
Zigfu.com offers a development kit that supports Unity3D with Kinect using the Kinect for Windows SDK from Microsoft or the OpenNI/NITE software provided by PrimeSense. We have a commercial SDK and a watermarked version for free use with plenty of sample scenes and a community of developers on our google group (unitykinect.com). We also support compiling to the web player using our Zigfu Browser Plugin to transmit skeleton and camera data from the browser to Unity3D web player.