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Question by Wolfhagen · Jun 26, 2014 at 04:30 AM · terrainimport3dsmax

Object2terrain

I am very new to Unity and have just started learning the scripting side of things, I have manged to get object2terrain to work but it distorts the the terrain. Is there a technique for making the final terrain the same as the imported object? Im making a walk through of a historical sight and it has to be spot on.

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avatar image getyour411 · Jun 26, 2014 at 05:53 AM 0
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Haven't used it but from the wiki:

This function uses the axis-aligned bounding box of the mesh, so object rotations on the x and z axis other than 0, or rotations on the y axis other than multiples of 90 degrees, may give somewhat odd results.

You will probably need to adjust the height of the terrain to match the object mesh (using Set Resolution… in the Terrain menu).

Did you do that?

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Answer by Elecman · Aug 14, 2014 at 01:15 PM

Try the new C# version. It fixed the distortion bug (use "bottom up" on the settings panel)

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