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Access Violation on Application.LoadLevel
I'm having intermittent errors on WP8 using Application.LoadLevel. Everything seems fine so far on other platforms but WP8 randomly gives the error. I have about 9 levels in my game which make 11 total scenes including a main menu and an options menu. When the player loses a level they get a "Try Again" button and when they win they get a "Next Level" button.
Win/Lose it doesn't matter, and it's not tied to the GUI.Button as I've also had the same thing happen on the main menu which uses OnMouseUpAsButton. In the debugger It simply gives the ID of the error and "Access Violation". It doesn't hit a breakpoint or anything, simply closes the application then and there.
Is this a known bug? Is there a workaround?
This happens whether it's a scene by name:
Application.LoadLevel("Level1");
Or if it's by index:
Application.LoadLevel(Application.loadedLevel + 1);
Or even if it's reloading the exact same index:
Application.LoadLevel(Application.loadedLevel);
And, again, it's entirely random. Sometimes it's after the main menu loading the first level. Other times it's after losing a level 3 times in a row. Sometimes you've won a level and you're simply going to the next one.
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