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character controller go through wall
-generate collider in map asset
-give mesh collider and check the convex in map
-give box collider to character controller
-give rigidbody to character controller
that's what i already did,when i uncheck is kinematic in rigidbody,my character not go through wall but my character controller is moving uncontrollable by itself(i'm not using gravity).when i check the is kinematic,my character controller is not moving uncontrollable by itself,but it go through wall
what should i do to make my char controller not go through wall?
sorry for bad english
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