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Question by RAINV7 · Sep 05, 2015 at 08:42 AM · coroutine errors

Update() can not be a coroutine

Hey! This is the script:

 #pragma strict
 
 var Sound : AudioClip;
 var coll: Collider;
 
 function Start() {
     coll = GetComponent.<Collider>();
 }
 
 function Update(){
     // Move this object to the position clicked by the mouse.
     if (Input.GetMouseButtonDown(0)) {
         var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         var hit : RaycastHit;
         
         if (coll.Raycast(ray, hit, 100.0)) {
                      GetComponent.<AudioSource>().PlayOneShot(Sound);
                      }
                      {
         yield WaitForSeconds (1);
         }
         {
                      Application.LoadLevel("EasterEggThingy");
             transform.position = ray.GetPoint(100.0);
         }
     }
 }


I have tried the other solutions from other questions but I just can't fix it. Can someone help me with this code?

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avatar image hexagonius · Sep 05, 2015 at 10:38 AM 0
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what is the problem you have?

avatar image Scribe · Sep 05, 2015 at 10:51 AM 0
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You can't yield Update 'yield WaitForSeconds (1);'

If you want to do something after a delay, you need to make a new function that you yield, or measure time passed in some other way.

Also you have a load of see$$anonymous$$gly random curly brackets '{' doing nothing of particular interest!

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