Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MartSeishuuin_29 · Sep 05, 2015 at 04:15 PM · script.time.timescale

Problem freezing the game with 1 game over script over many objects

Well I have this script "EnemyCol" to show the game over screen and freezes the game and resumes it back with retry button, I used Time.timeScale for this and it worked fine. But when I made a second game object and inserted the same script this second object only shows the gui but it doesn't freeze the game, that time freeze only works in the first object, then i tried duplicating the script and renaming it "EnemyCol1" and inserted it to the second object and it worked, but the first object with the original script now is the one that doesn't freezes the game. I don't know if there's a mistake in my code or this is an invalid method.

Please help I only have a week for this, Thanks!

EnemyCol.js

  var toggleGUI : boolean;
  var SpawnPoint : Transform;
  var player : Transform;    
  
      function OnTriggerEnter (other : Collider) {
      toggleGUI = true;
      }
      
      function OnGUI () {
      if (toggleGUI == true){
      Time.timeScale = 0;
      GUI.Box (Rect (Screen.width/2-100/2, 100, 100, 100), "Game Over");
      
       if (GUI.Button (Rect (Screen.width/2-80/2,130,80,20), "Retry"))
           {
              toggleGUI = false;
              Respawn();
              Time.timeScale = 1;
              }
          
          if (GUI.Button (Rect (Screen.width/2-80/2,160,80,20), "Main Menu"))
              {
              Application.LoadLevel ("MainMenu");
              Time.timeScale = 1;
          }
     }
     else{Time.timeScale = 1;}
 }
 
     function Respawn()
     {
         player.transform.position = SpawnPoint.position;
     }











Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How to assign a pre-set position with the Time.time component? 0 Answers

Pausing Object With Time.Timescale excepting line renderer 1 Answer

Wrong with script 0 Answers

How exactly can I group booleans as one? 1 Answer

Using scripts out of my assets folder! 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges