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Question by J-F · Sep 04, 2015 at 07:10 PM · androidunity 5opengl es2.0

Where is the android graphics level setting?

Im trying to change the graphics level of my android build to openGL es 2.0 but the option is no longer there.

Was it removed in unity5? Because i remember it being there in pre-5 versions.

Also the option still exists in the unity documentation: http://docs.unity3d.com/Manual/class-PlayerSettingsAndroid.html

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avatar image Mako-Infused · Sep 04, 2015 at 07:49 PM 0
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I'm using Unity version: 5.0.1f1. I can confirm that under "Graphics Level" I have an option for:

  • Automatic

  • Force Open GL ES 2.0

  • Force Open GL ES 3.0

So, what version are you using exactly?

I can provide a SS if necessary.

avatar image J-F · Sep 05, 2015 at 09:16 AM 0
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The manual is outdated and i couldn't spot it right away.

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Answer by Adamcbrz · Sep 04, 2015 at 07:14 PM

It looks like they hide it behind a toggle. Uncheck Automatic Graphics API.

alt text


screen-shot-2015-09-04-at-21345-pm.png (14.1 kB)
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avatar image jayatubi · Aug 19, 2016 at 03:31 AM 0
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If I add more than one APIs would the unity player try them one by one?

avatar image Adamcbrz jayatubi · Aug 19, 2016 at 03:35 AM 0
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Pulled from SetGraphicAPIs documentation:

The passed APIs will be tried in the order they are given, and first available one will be used.

avatar image Noxury · Mar 17, 2017 at 06:27 PM 0
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I removed once OpenGL3.0 and I saw then that the shaders were rendering wrong, so I added it back, but now the issue stays forever. Any suggestions?

avatar image Adamcbrz Noxury · Mar 17, 2017 at 07:02 PM 0
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The only thing I can think of is that your Graphic Emulation didn't update when you added 3.0 back. Check under Edit -> Graphics Emulation. There should be an option for what version you are on.

If that doesn't work I would suggest posting a new question with the details and possible steps to reproduce.

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