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Where is the android graphics level setting?
Im trying to change the graphics level of my android build to openGL es 2.0 but the option is no longer there.
Was it removed in unity5? Because i remember it being there in pre-5 versions.
Also the option still exists in the unity documentation: http://docs.unity3d.com/Manual/class-PlayerSettingsAndroid.html
I'm using Unity version: 5.0.1f1. I can confirm that under "Graphics Level" I have an option for:
Automatic
Force Open GL ES 2.0
Force Open GL ES 3.0
So, what version are you using exactly?
I can provide a SS if necessary.
Answer by Adamcbrz · Sep 04, 2015 at 07:14 PM
It looks like they hide it behind a toggle. Uncheck Automatic Graphics API.
If I add more than one APIs would the unity player try them one by one?
Pulled from SetGraphicAPIs documentation:
The passed APIs will be tried in the order they are given, and first available one will be used.
I removed once OpenGL3.0 and I saw then that the shaders were rendering wrong, so I added it back, but now the issue stays forever. Any suggestions?
The only thing I can think of is that your Graphic Emulation didn't update when you added 3.0 back. Check under Edit -> Graphics Emulation. There should be an option for what version you are on.
If that doesn't work I would suggest posting a new question with the details and possible steps to reproduce.
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