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Check asset bundles compatibility before downloading
We are using asset bundles to dynamically add content to the game and there are problems with version compatibility.
In this answer http://answers.unity3d.com/questions/175310/how-to-maintain-asset-bundle-compatibility.html it is written that on mobile platforms unity uses hash of all serialized script properties to detect compatibility with a bundle.
Is there a way to get the same hash in runtime so it can be used to check the bundle compatibility before downloading the bundle from server?
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