Having a player move around a 48 step game board that's circular using a 1d6 and waypoints?
I'm new to unity. I designed a tarot board game that I want to make into an app. I made a basic waypoint manager but I'm having trouble getting the dice to work with the players movement along the board. I know I'm missing some code but I've been searching the web for more info but board game development is scarce at best. How do I get a 1d6 to control my players movement around the board? Any help is greatly appreciated. Here's what i have so far not so good...
using UnityEngine; using System.Collections;
public class BoardgameMovement : MonoBehaviour
{
public Transform target;
public int Die_d6=1;
public int Waypoints=0;
bool test= true;
void Update ()
{
if (test == true) {
Die_d6= 2; // the total value of the dice
test = false;
}
Waypoints = Die_d6; // how many movements remaining
// while the player can move
while (Waypoints < 0) {
Waypoints = (Waypoints + 1);
}
}
}
Answer by MrMonocle88 · Aug 27, 2017 at 01:32 AM
Curious to find out how you went with this as I'm trying to implement a similar thing in my game @Valqon
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