Question by
Ventura · Oct 09, 2015 at 09:01 PM ·
cameramovementcollider2d
How to move camera using 2dboxcollider trigger as activation to move
I would like that the camera move when the player gets out of a 2d collision trigger but I don't know what is the best way to implement it. Maybe you know a good tutorial or example.
I was thinking to put a child of the camera which has a 2dboxcollider. Camera -> boxcollider. And when the player move out of the box the camera move. I don't know if this is a good way if the player go very fast maybe he cannot see what is forward so any help is good.
Thanks to much.
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