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what does unity mean by "Issue TrimJob to reduce GI Cache size to maximum 10GB" in Editor.txt file
Unity has been crashing whenever I press the play button. So to figure out what might be the problem I went to the editor report I scrolled down until I came to this:
Issue TrimJob to reduce GI Cache size to maximum 10GB at:'C:/Users/jak6jak/AppData/LocalLow/Unity/Caches/GiCache'
Setting up 1 worker threads for Enlighten.
Thread -> id: 1b54 -> priority: 1
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libc
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/.\libc
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libc
I'm not sure if this has anything to do with unity crashing but I'm still interested in what it means by "TrimJob to reduce GI Cache size to maximum 10GB"
No not at all I have a 110 by 110 cube with a texture and one light.
Preferences -> GI Cache.
Clear it or change settings or whatever you want to do. Increase the cache perhaps?
Thats it
Answer by KEngelstoft · Apr 01, 2015 at 09:26 AM
It means that you have set you GI Cache size to 10 Gb and Unity is spawning a job to trim the least recently used files. This is normal and it should not cause crashes.
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