How can I solve this error?
my script : public class Move : MonoBehaviour {
 public CharacterController CC;
 public Animator Ani;
 float MoveSpeed;
 float TurnSpeed;
 Vector3 V3;
 // Use this for initialization
 void Start () {
     MoveSpeed = 5f;
     TurnSpeed = 2f;
 
 }
 
 // Update is called once per frame
 void Update () {
     V3 = new Vector3 (0, Input.GetAxis ("Mouse X"), 0);
     transform.Rotate (V3 * TurnSpeed); 
     Ani.SetBool ("walk", false);
     if (Input.GetKey (KeyCode.W)) {
         CC.Move(transform.forward * MoveSpeed * Time.deltaTime);
         Ani.SetBool ("walk", true);
     }
     if (Input.GetKey (KeyCode.A)) {
         
         CC.Move(transform.right * -1f * MoveSpeed * Time.deltaTime);
         Ani.SetBool ("walk", true);
     }
     if (Input.GetKey (KeyCode.S)) {
         
         CC.Move(transform.forward * -1f * MoveSpeed * Time.deltaTime);
         Ani.SetBool ("walk", true);
     }
     if (Input.GetKey (KeyCode.D)) {
         
         CC.Move(transform.right * MoveSpeed * Time.deltaTime);
         Ani.SetBool ("walk", true);
     }
 
 }
}
UnassignedReferenceException: The variable Ani of Move has not been assigned. You probably need to assign the Ani variable of the Move script in the inspector. UnityEngine.Animator.SetBool (System.String name, Boolean value) (at C:/buildslave/unity/build/artifacts/generated/common/modules/AnimatorBindings.gen.cs:270) Move.Update () (at Assets/Scripts/M
Attach your animator to gameObject then drag this gameobject to "Ani" in inspector. @ kojunha
Answer by Wolfshadow · Sep 07, 2015 at 09:25 PM
Anytime a variable is public, you will be able to see it in the inspector
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