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Question by
Mariusz-Born7 · Sep 03, 2015 at 07:31 PM ·
shaderlod
Any way to connect shader variation with object lod?
Is it possible to connect object LOD with shader variation? Example would be: one object with 3 lod meshes _LOD0, _LOD1, _LOD2. All of them share the same material and shader, but the last one _LOD2 should use shader variation which enables transparency and fades out the object. So is it possible to code SubShader variant for each lod or it can be only done by assigning another material with another shader?
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